Short:        Quake 2 maps parser
Author:       C.D. Reimer, Morphos port by Fabrizio "Lanch" Bartoloni
Uploader:     lanch tiscali it (Fabrizio Bartoloni)
Type:         game/shoot
Version:      1.0.0
Architecture: ppc-morphos

Map Info version 1.0.0 (2010/02/23)

This command line utility will parse a Quake 2 map file to report
how many entities and textures are being used.  Useful for
spotting extra items to improve gameplay balance and/or reducing
extra textures to increase map speed.  Most map editors do not
provide a detailed breakdown of what is inside a map.

Map Info should be compatible with any Quake 2 (ID Tech 2) game
engine if the map file format has not be altered.

If a game has a different map format, you can modify the source
code to reflect the new format.  If you make such a modification,
please email me the modification and a map file to test against.

If you want me to make the modification, please email the name of
the game and a map file to test against.  An ideal map file would
be the example map provided by the game (e.g., base1.map for
Quake 2).  I will implement an option switch for that map format
and release a new version of Map Info.

Website: http://www.cdreimer-associates/mapinfo



HISTORY

v.1.0.0	(2010/02/23)	Initial Release

LICENSE

Copyright 2010 C.D. Reimer

Map Info is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Map Info is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Map Info.  If not, see <http://www.gnu.org/licenses/>.