Short: Tomb Raider - OpenLara Author: Core Design, XProger, port by Szilard Biro Uploader: ervras aim com Type: game/shoot Version: 1.0.7.2b Replaces: game/shoot/openlara.lha Architecture: m68k-amigaos >= 3.1 Distribution: Aminet Modified version of Szilard Biro: - https://aminet.net/package/game/shoot/OpenLara-demo - https://github.com/BSzili/OpenLara/tree/amiga FPU-less version for AmigaOS 3.2 for 020, 030, 040 and 060 A more advanced version than the demo released by BSzili, which was already quite good but lacked level access, full-motion video (FMV) sequences, subtitles, language selection, and other improvements This is a full gameplay version featuring all items and npcs while it is largely bug-free, after nearly a year, there are still things to fix and improve I?d like to thank Torti-the-Smurf for putting up with the numerous issues I encountered while porting the Linux version to fixed-point, as well as everyone who sent bug reports via email, and especially BSzili for bringing this incredible game to the 68k platform If anyone finds bugs and there are bound to be some, please send me an email so I can work on fixing them The subtitles were all generated using google translate, so it?s best not to expect high quality In-game audio and graphics configuration Adds stereo sound support for the Paula chip, 22 kHz audio and panning RTG modes at 320x200 (already present) and 640x400 (if supported by your card) and AGA, as well as 64, 32 and 16 color modes using 4, 5, or 6 bitplanes to improve frame rate Color quantizers for modes with fewer colors Support FMV with subtitles and others options in game It includes a small TR2 demo using the same engine, featuring only the Assault Course. It?s playable but unfinished. There is still *everything* left to do, like another year's worth of work to implement the mechanics, weapons, items, and NPCs... If anyone wants to help, send an email 1.0.7.2b Moved a few more functions to assembly to improve speed 1.0.7.1b Fixed an issue with the CD32 gamepad. Tested only on OS 3.2 using a CD32 adapter for a 6-button Mega Drive controller. If startup issues occur, delete settings.dat to generate a new one 1.0.7b Various RTG-related fixes. A palette cache has been added. It generates the cache the first time you enter a title screen or level and then reuses it, improving load times, especially for users with a PiStorm or Vampire who want to use RTG with a bilinear filter Added more options to lower graphics quality, draw distance, and the maximum number of active NPCs (defaulting to 3 out of 8) Fixed issues with certain items and NPCs 1.0.6b Added the latest items and bosses Improved the AI ??(it's much tougher now) Improved camera movement and vertex lighting Improved AHI support, plus other options I won't even list that have already been in this version for a while 1.0.5b Some bugs fixed, rendering and audio optimized and the trigger issue that prevented some NPCs from being activated has been resolved 1.0.4b Some audio errors have been corrected and several more languages ??have been added 1.0.3b Fixed a bug that prevented grabbing onto very high ledges Fix: Save and load. Added Multislot. Now it only allows saving onto a crystal 1.0.2b Fix: Added support for loading .phd levels from the MS-DOS versions of *Tomb Raider* and *Tomb Raider Gold* including the loading of the Gold version expansions, "Shadow of the Cat" and "Unfinished Business", and fixed numerous bugs that prevented the game from running normally 1.0.1b Fix: locked levers