Short: Imagine: Motorola 68060 object w/Socket Author: Gabriele Niccolini, lele1701e@hotmail.com Uploader: Gabriele Niccolini, lele1701e hotmail com Type: pix/3dobj Version: 1.0 Architecture: generic --------------------------------------------------------------- INTRO My dear Amiga community, after making all kind of processor I couldn't stop myself from making a full grown Motorola 68060 clocked at 50MHz. The King of Kings, the processor that made all of dream about a powerfull yet friendly Amiga with top class performances able to compete with the "evil" Wintel Corporation. But anyway we all know the story so let's celebrate with this brand new object. It is based on the 68040's design but everything has been remodeled and the pins are totally realistic as they are supposed to be. Golden core, serial numbers and, this time, complete with the almighty socket! Can you ask for more? Hell yeah! And that's the answer: everything has been modeled and rendered on an original C=Commodore Amiga 1200/030. No virtual Amigas or surrogates has been used in the making of that processor. THE PACKAGE The package contains: - MC68060.iob The processor object for Imagine - MC68060SKT.iob The socket object for Imagine - 68060iob.readme It's what you're reading now - MC68060_01.jpg Image of the 68060 you just downloaded - MC68060_02.jpg same as above - MC68060_03.jpg same as above - MC68060_04.jpg same as above but it shows the pins - MC68060_05.jpg Image of the socket - MC68060_06.jpg same as above but it shows the pins - MC68060_07.jpg Image of the 68060 socketed - MC68060_08.jpg same as above REQUIREMENTS Ok before you start reading that you must consider that the 68060 got something like 206 pins and absolutely every pin in that object is where it is supposed to be. Now, be sure to have at least 20Megs of fast RAM if you wanna render the processor alone and if you will render the pins, take in consideration to have a VERY FAST processor and coprocessor. My 68030 and 68882 at 50MHz struggled for more than 7 hours to render picture #4. If you want to render both processor and socket be sure to have 32Megs of fast RAM in your system because I almost drained all my Amiga's memory for rendering picture #7 and #8. INSTALLATION No textures or brushes has been used so you just need to put the object in your favourite directory and load it in Imagine starting the fun. COPYRIGHT You're free to use the object for all the images you want. The only thing I ask is to not upload the archive or any part of the files contained in the archive, on other repositories. I want to be sure that this object will be kept ONLY on Aminet because, for me, it's THE ONLY Amiga's repository and main resource. Feel free to contact me anytime. Have a good one, and happy renderings. C=Commodore Amiga rules!