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A little example of early experimentation using
RPL procedural textures to generate caustic maps. It can take a
long time but produces some interesting effects. I still have to
add color capability and improvements in both resolution and shading
levels.
If anyone has any comments, suggestions or questions:
I'm at cbgallan@is2.dal.ca.
Colin
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Contents of pix/real3/causticR3D.jpg
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