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pix/anim/alfredo.adf

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Short:Alfredo's Perilous Pitfall
Author: rickyderocher at yahoo.com (Ricky Derocher)
Type:pix/anim
Version:1.0
Architecture:m68k-amigaos
Date:2017-11-05
Download:pix/anim/alfredo.adf - View contents
Readme:pix/anim/alfredo.readme
Downloads:4135

-------------------------------------------------------------
                  ALFREDO'S PERILOUS PITFALL 
                         AMIGA VERSION
                     BY RICHARD J. DEROCHER
             A BINARY LEGENDS PRODUCTION IN 2017
-------------------------------------------------------------

For those of you not familiar with Alfredo - he is a stick 
figure that was the star of little animation "demos" on the 
Softdisk Publishing line of disk magazines back in the 1980's. 

Alfredo originally debuted in Alfredo's Lost Cause by Matthew 
Heeschen. This first Alfredo adventure was published in 1985 
on Softdisk for the Apple II. Mike Nuzzo would go on to create 
several more Alfredo adventures / animations that would also 
be published on the Softdisk magazine.

Some of the Alfredo adventures were ported to the Commodore 64 
for the Loadstar magazine as well as for MS-DOS machines for
the Big Blue Disk magazine.

Back in the year 2000, I programmed two original Alfredo 
animations for the Commodore 64 - The Return of Alfredo and 
Alfredo's Perilous Pitfall. They were both published on
Loadstar which was still being published at the time.

Now thanks to AMOS, Alfredo makes his Amiga debut in this
port of my C64 original.

This project was started back in 2012. I wanted to learn 
AMOS and I figured that this would be a fun little project
for my first AMOS program. This was something that I would
pick up once in awhile and do some coding on and then put 
away for months' But now I finally got around to wrapping 
it up.

When I coded Alfredo's Perilous Pitfall, I tried to 
imitate the style of the original Alfredo adventures, so it 
has VERY basic 8-bit vector style graphics. 

Enjoy this little animation. Also included on this disk is
the AMOS source code if you want to look at it, modify it, or
maybe learn from it. Remember this is my first AMOS program
though, so apologies for any sloppy code! ;-)

Note: The mouse pointer does not disappear, as while 
testing, I found that using AMOS' HIDE command would cause a 
GURU on one of the lift scenes. My guess is that since I used
a hardware sprite for the lift it may have caused some kind of
conflict? Anyways, I am too lazy to try to figure it out at the 
moment, so just move the mouse pointer off the corner of the 
screen, if it is in your way. :-)

If you have any questions or comments, you can email me at:

rickyderocher@yahoo.com

Visit the Binary Legends website for more info on our other 
releases - you can also download the C64 original of
 Alfredo's Perilous Pitfall.

www.binarylegends.net


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