Short: Map Editor for Benefactor v2.0 Beta Author: Robert Szacki Uploader: robert szacki gmail com Type: game/edit Replaces: game/edit/BME.lha Architecture: m68k-amigaos This is Beta release of version v2.0 of the Map Editor for Benefactor. What's new in version 2.0? 1. New IFF map format which stores additional data for maps. 2. Object properties are now all named and easily configured. 3. Objects, Merry-men and their Route nodes are now presented in graphics form and can be selected and moved by mouse. Their properties can be edited by double-clicking on them. 4. Triggers can be assigned to properties in object property editor. 5. The map is drawn much faster and eats less graphics memory. 6. The graphics data is reduced to minimum. 7. The data about objects is imported from external files. Beta-Notes.txt ============== In this beta release of version 2.0 the export to Benefactor map is not possible. The map are only written in internal IFF format. Additionally the database contains less than 50 objects and not all properties are specified and handled yet. All these will be addressed in full v2.0 release which will contain scripts used to build a Benefactor data-disk.